WH WHEEL HOUSE
Summary of public USPTO data
- Owner
- Wheelhouse Games, Inc.
- Status
- Live/Registered
- Serial number
- 97114617
- Registration number
- 8402991
- Filing date
- 2021-11-08
- Registration date
- 2026-08-18
- International classes
- 9, 38, 41, 42, 45
Goods and services
Class 9
- Downloadable software for use in competing with other users to predict the performances of real-life athletes, gamers, game plays, and game outcomes through interactive outcome selections in sports, e-sports and fantasy sports
- Downloadable databases in the fields of sports statistics, e-sports statistics, sports team information, individual athlete statistics and information, and individual gamer statistics and information
Class 38
- Providing on-line facilities for real-time interaction with other computer users and electronic bulletin boards concerning sports, e-sports and fantasy sports
Class 41
- Entertainment services in the nature of fantasy sports leagues
- Entertainment services in the nature of arranging and conducting e-sports competitions
- Entertainment services in the nature of providing information relating to the organizing of sporting exhibitions
- Entertainment in the nature of providing an online portal for arranging contests in the nature of enabling users to create and challenge other users to correctly predict the outcome of a sporting event in fun or real money or gift-card based contests and games
- Arranging of contests
- Online non-downloadable databases in the fields of sports statistics, e-sports statistics, sports team information, individual athlete statistics and information, and individual gamer statistics and information
Class 42
- Entertainment services in the nature of sports leagues, e-sports leagues and fantasy sports leagues, namely, creating an on-line community for recreational athletes for the purpose of connecting players, teams and leagues and organizing game and e-sports activities
- Online non-downloadable software for use in competing with other users to predict the performances of real-life athletes, gamers, game plays, and game outcomes through interactive outcome selections in sports, e-sports and fantasy sports
- Computer services, namely, creating an on-line virtual environment for sports leagues, e-sports leagues, fantasy sports leagues, and associated sports fans and gaming fans
Class 45
- Online social networking services in the field of challenging other users to correctly predict the outcome of a sporting event in fun or real money or gift-card based contests and games